About
I build clarity into high-stakes software — and the practice behind it.

I'm a senior UX designer and researcher working in digital pathology — the software pathologists use to read whole-slide images and diagnose cancer. For the past few years I've led UX for that platform, joining a regulated medtech product mid-flight and building design and research where there wasn't much of either.
A lot of my work has been about turning a reactive, piecemeal practice into something with real influence on product direction. I established the team's research practice, ran the human-factors study behind an FDA submission, and built an AI-assisted research repository that the whole team now designs from. Along the way I grew from an individual contributor into a lead — owning research direction, stakeholder relationships, and how the team decides what to build.
What I'm good at
Communicating with clarity, and valuing the people I work with. I'm at my best leading a team, building and improving how it works, and making ambiguous problems legible enough that a group can move together. The domain happens to be regulated and clinical — where decisions you can't trace back to evidence are decisions you can't defend — so rigor and clarity aren't niceties; they're the job.
Outside the work
Away from the screen, I'm a husband and a dad, and I play guitar — usually with a worship team. These are the people and the moments that keep me grounded and remind me what the work is ultimately for.





